Whatco

Supercell

Mobile Games · Finland

Supercell is a Finnish developer and publisher of popular mobile games played by millions worldwide.

What makes it different

Titles stay popular for over a decade.

Supercell's top games remain widely played more than 10 years after launch.

How big it is

Massive global player base.

300MMonthly active playersFY2025
$1.06BEBITDAFY2025
300New hires in 2025FY2025
How it makes money FY2025

Several revenue streams.

  • Brawl Stars47%€828
  • Clash of Clans40%€713
  • Clash Royale10%€176
  • Boom Beach2%€31
  • Hay Day2%€28
How the business works

Operate games. Engage millions. Grow ecosystem.

  1. 1Continuous game development & updates
  2. 2Global player engagement & retention
  3. 3Investments in external game studios

Supercell generates revenue from in-app purchases in its free-to-play mobile games, distributing through major app stores and supporting continual engagement with live operations.

Who owns it

Part of Tencent.

Who it competes with
KKingZZyngaNNianticPPlayrix
Key moments
  1. 2010Supercell founded (Helsinki / Espoo)
  2. 2012Operationalization of live‑service model and continuous updates (early 2010s onward)
  3. 2012Clash of Clans global launch
  4. 2013Opening of international offices (Japan, Korea, US, China presence over early 2010s)
  5. 2014Clash of Clans and other titles become consistent top grossers
Sources

Every number on this page comes from Supercell's own reports.

Full profile

The rest of the story is in the app.

What Supercell tracks6 metrics
Monthly active players
Squad Busters downloads
Results, quarter by quarterwith a chart
Revenue
Profit
Margin
The full timeline21 moments
2023
2024
2025
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