Electronic Arts
Electronic Arts develops and publishes games on consoles, PCs and mobile, selling the games and then earning most of its revenue from extra content and services inside them.
Its biggest customers are console makers, not players.
Sony and Microsoft pay EA a wholesale price or royalty on digital sales and buy its packaged games.
How big is Electronic Arts?
Most revenue comes after the game launches.
- Live services and other$5.4B
- Full game$2.1B
Launch the game. Keep selling content.
- 1Sports and shooter franchises
- 2Console and app stores
- 3Extra content and subscriptions
Most revenue arrives after launch, from extra content bought inside the game.
CEO: Andrew Wilson
- 1982Electronic Arts is incorporated in California
- 2013Andrew Wilson becomes CEO
- 2021Acquires Glu Mobile
- 2024Launches EA SPORTS FC
- 2025Agrees to be acquired by PIF, Silver Lake and Affinity Partners
Every number on this page comes from Electronic Arts's own reports.
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