Whatco

Electronic Arts

Video games · United States

Electronic Arts develops and publishes games on consoles, PCs and mobile, selling the games and then earning most of its revenue from extra content and services inside them.

What makes it different

Its biggest customers are console makers, not players.

39%Direct sales to Sony, share of net revenueFY2026

Sony and Microsoft pay EA a wholesale price or royalty on digital sales and buy its packaged games.

How big it is

How big is Electronic Arts?

$7.5BNet revenueFY2026
$8.0BNet bookingsFY2026
14,600EmployeesFY2026
How it makes money FY2026

Most revenue comes after the game launches.

  • Live services and other$5.4B
  • Full game$2.1B
How the business works

Launch the game. Keep selling content.

  1. 1Sports and shooter franchises
  2. 2Console and app stores
  3. 3Extra content and subscriptions

Most revenue arrives after launch, from extra content bought inside the game.

Who owns it

CEO: Andrew Wilson

Who it competes with
Key moments
  1. 1982Electronic Arts is incorporated in California
  2. 2013Andrew Wilson becomes CEO
  3. 2021Acquires Glu Mobile
  4. 2024Launches EA SPORTS FC
  5. 2025Agrees to be acquired by PIF, Silver Lake and Affinity Partners
Sources

Every number on this page comes from Electronic Arts's own reports.

Full profile

The rest of the story is in the app.

What Electronic Arts tracks21 metrics
Net bookings
Digital share of console units sold
Employees
Results, quarter by quarterwith a chart
Revenue
Profit
Margin
Where the money comes from2 regions
International
North America
The full timeline15 moments
2021
2023
2025
Electronic Arts vs Take-Two Interactiveside by side
Revenue
Profit
People
or open it in the app

Point your phone at a logo.
See the company behind it.

The full story in 12 chapters · compare any two companies · 335 companies, and any other on request.

Download on the App Store